I remember my first love: the Atari 2600, the first popular home video game system. It was 1982, I was 10 years old, and I was broke. I wanted one bad. I had to find a way to get one.

My parents made me a deal: They'd pay me a dollar every time I vacuumed the house. Not just one room, mind you, the whole place. The Atari 2600 cost about $125, before tax, which meant four full months of vacuuming. Vacuums were heavy back then, and we had a lot of carpet (it was the 1980s, after all). It was a big, thankless job. I jumped at the opportunity.

I kept our carpets spotless for 125 consecutive days—that's four months of vacuuming, no breaks—and got my Atari 2600.

It was the best moment of my young life.

In June, I was reminded of my childhood triumph as I attended the Electronic Entertainment Expo (E3), the biggest video game convention in the world. Tucked in a quiet corner of the convention hall, far from the spectacle of today's major publishers, was a museum-like display of Atari's vintage products. My heart jumped at the sight of it.

The encounter reminded me of some of the great lessons that Atari and the video game industry have taught me about building strong brands.

Here are the most important lessons.

1. Position your brand as a "first"

Consumers remember first-mover brands, and they usually overlook the guy who comes in second. That has big implications for brand equity. As adept first movers, Uber and Apple, for example, were able to build awareness, trial, and loyalty; the guys who showed up second could not. (As a first-mover, Atari staked its claim so strongly that 10-year-olds vacuumed to death just to get one of its consoles.)

The first thing I look for when assessing a client's brand is whether consumers consider it a category first. If they don't, I look for ways the brand can position itself that way.

Here's a great example: The music video game Guitar Hero, published by Activision, was the first guitar-based music game, and it obliterated sales records. Then came Rock Band, published by Electronic Arts. Rock Band didn't position itself merely as a music game; instead, it portrayed itself as the first music game to let gamers play as a band, not just guitarists. That positioning helped it leapfrog past Guitar Hero. Despite later adding drums and a microphone, Guitar Hero couldn't shake the guitar-only brand image that relegated it to second place.

2. Align your brand inside and out

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Four Branding Lessons From the Video Gaming Industry

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ABOUT THE AUTHOR

image of Dan Lazar

Dan Lazar is founder of Monkeysuit, a market research firm that specializes in video gaming and other entertainment industries.

LinkedIn: Dan Lazar