Marconi plays the mamba
listen to the radio
don't you remember...
We built this city we built this city on rock an' roll!

—Jefferson Starship

Last year, I wrote an article that began with, "Something truly extraordinary has been happening in the online world over the past two years, but unless you are between the ages of 16 and 25, you probably don't even know about it. But that won't last much longer."

Those words have proven to be prophetic indeed. The growth of MySpace has been front and center in the media over the past 12 months, in part because of the continued incredible growth of the venture but also because of social outrage generated by those who view it as an inappropriate and unsafe environment for teenagers.

I've spent the last year heavily immersed in the social media industry. So it seems fitting to revisit the topic and take a look at what has happened, what has changed, and what we have learned about the online social networking business model over the past 12 months.

The fundamental economic premise underlying social media ventures is that much of the cost of operating a social media Web site is largely insensitive to scale. The social network provides a mechanism for generating content while the users do all the actual content generation.

The objective then becomes creating a large enough user base such that the revenue generated per user is greater than the costs of operations, spread out over the entire user base. If this can be achieved, then the operating margins are potentially quite exceptional indeed.

No one has successfully done it yet. While the basic software design for a social network can often scale easily, the costs of providing customer support to an ever-increasing user base are not entirely insensitive to scale. Nor are the costs of providing servers and bandwidth. As pages served increase to very large numbers, it becomes more and more difficult to find sufficient ad inventory to serve out in association with those pages. And the one thing that is fairly certain based on results to date is that profits won't be achieved simply from ad revenue served on top of user-generated content.

MySpace went online in August 2003, with an official public launch in early 2004. The following two graphs show the total number of MySpace profiles and unique visitors per month over a period extending from April of 2005 to the present.

The site is now reportedly registering more than 50 million unique monthly visitors and should reach 100 million registered profiles by early August. Total reported monthly pageviews were estimated at 27.5 billion in April 2006 (all this data should be interpreted with some degree of caution: Please see the endnote for details on the sources of the data and qualifications on its meaning).

MySpace went through an early period (in large part prior to the timeframe graphed) where growth appeared to follow the initial stages of an exponential growth curve. Growth over the period extending from mid-2005 to mid-2006 has been fairly linear. I think it is not unlikely that by late 2006 we will see some degree of audience saturation, along with a reduction in rate of growth.

MySpace users span all economic classes, geographic locations, and age groups, but tend to show a concentration with the age 16-30 crowd, with the majority of members based in the United States. For all types of artists and performers, including bands, models, comedians, and DJs, MySpace has become the de facto venue for being seen and reaching fans.

MySpace is also putting the entire industry of paid Internet dating sites out of business. The logic becomes... why create a profile on a dating site which requires you to pay for sending messages when you can have one on MySpace for free, and everyone else worth knowing is there?

The MySpace audience is one for which TV, magazines, and newspapers seem to hold ever-diminishing appeal and attention. In acquiring MySpace, News Corp made a bold move in attempting to understand and manage an online channel which Generation Y audiences are using to connect with the world around them.

So what do all these millions of people do on MySpace?

Well, for the most part, they talk with friends about the proverbial threesome of sex, drugs, and rock n' roll.

They tell their personal stories, in words, pictures, and video. They make new friends, whom they often subsequently meet and spend time with out in the real world. They learn about events, parties, and other social functions. They promote themselves and the things they think are cool. They publish extensive data about themselves, much but not all of it truthful. They share stories, jokes, and gossip with their friends through mail messages and bulletins.

MySpace is popular because it gives everyone friends to hang out with, a cool soap box to stand on, and a megaphone to shout with, all without leaving their home.

The problem is, with everyone shouting at once, the cacophony of noise generated often leaves very few who are actually listening. Additionally, although MySpace has developed a strong brand, many aspects of the MySpace brand, while highly attractive to a certain element, remain unattractive to a more mainstream audience, which would welcome viable social networking alternatives that have a high coolness factor without all the perceived drawbacks.

The MySpace brand is in the same class as "Girls Gone Wild." In other words, it's a business that makes a lot of money, but at the same time the connotations of the brand place limitations on where it can go, which advertisers will support it, and how it can scale and expand in the long term.

MySpace faces similar issues, and these factors, along with the noise level of everyone promoting themselves on the site, severely restricts their ability to generate real advertising revenues.

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ABOUT THE AUTHOR

Cliff Kurtzman (www.kurtzman.biz) is CEO of the consulting company ADASTRO Incorporated (www.adastro.com) and Executive Director of the social engagement venture MyCityRocks (www.MyCityRocks.com). Cliff was a founder of the Internet marketing industry in 1994 and he has deep expertise in the fields of Internet marketing and advertising, corporate branding, social networks, and the creation of online communities. He has a Ph.D. from the Massachusetts Institute of Technology.